![]() ![]() This will be the first Splinter Cell title since 2013's Splinter Cell Blacklist, also developed by Ubisoft Toronto. The original Splinter Cell title debuted in 2002 and in the 19 years since then has had a total of seven games in the series. With this remake, we are building a solid base for the future of Splinter Cell." And we're very, very aware of what makes classic Splinter Cell what it is. "It’s safe to say a lot of us on the team are stealth purists, and we're behind that level of seriousness when it comes to those kinds of mechanics, and those sorts of things that we want to see in this game. When asked what is the most important thing that reads should take from this announcement, Auty said: ![]() Along with this announcement, Ubisoft also provided an interview with Creative Director Chris Auty, Producer Matt West, and Technical Producer Peter Handrinos to discuss their connection to the series and how and what they intend to retain in the upcoming remake. Whether it is purely a remake of the original title is not entirely clear, as the official reveal says that the title will "draw from the rich canvas of the brand."Īnnounced in a post on the Ubisoft website, the new project will be spearheaded by Ubisoft Toronto, and will be utilizing Ubisoft's Snowdrop engine, which will be also be used in other upcoming Ubisoft titles such as Avatar: Frontiers of Pandora, and the studio's Star Wars game and will "deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for." The game is still in early development and has no announced date or window that players should expect to be able to dawn the night vision goggles of Sam Fisher. With two Splinter Cell games in active production, it means Sam Fisher's curse of being relegated to a guest star in every other Tom Clancy game, from Ghost Recon to Rainbow Six, seems to be finally over.Ubisoft has officially announced that they are working on a Tom Clancy's Splinter Cell remake. ![]() While this is the first 'true' Splinter Cell game for many years, Ubisoft also last year announced that a Splinter Cell VR game is in development. "With this remake, we are building a solid base for the future of Splinter Cell," Auty said. "There are a lot of vets here, so we're going to have a really good mix of people who have worked on previous Splinter Cell games, and new team members who are joining and bringing fresh energy and fresh ideas," he said.īut it looks like this remake could just be the start of Ubisoft's revised efforts on Splinter Cell. It's unclear if anyone from the original Splinter Cell team is working on this remake, but technical producer Peter Handrinos says that series veterans are part of the new team. "The gameplay experience we are targeting is directly tied to what we want players to feel, to capture the essence back when we were all playing the original games," said West. "Ideally, they end up coming out on the other side with no one having realized you were even there. "It’s important for us to preserve the sense of mastery by supporting players who observe the situations, make their plan, use their gadgets, and outsmart the enemy creatively to deal with the challenges they are presented with," he explained. "And we're very, very aware of what makes classic Splinter Cell what it is." "It’s safe to say a lot of us on the team are stealth purists, and we're behind that level of seriousness when it comes to those kinds of mechanics, and those sorts of things that we want to see in this game," says Chris Auty, Splinter Cell's new creative director. As for the gameplay that happens within those linear levels, the emphasis is once again on stealth, not action. Part of keeping that remake true to the series identity is that it will be a linear game, and not open world akin to many other Ubisoft games. Although we're still in the very earliest stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity." In an interview posted to the Ubisoft website, producer Matt West said, "I think it kind of has to be a remake as opposed to a remaster.
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